Many of the mods produced by users expand the game and its story, some improving it breathtakingly.īut finding and installing all those mods, without breaking the game, is hard work. All of the little problems are fixed by one mod or another, and some amibitious player mods fix many. What saves Oblivion is that it's one of the most moddable games ever made, and users have modded it in droves.
What keeps Oblivion from being a classic is that: a) it doesn't have much of a story and b) it does so many little things, like balancing monsters to player level, wrong. The game is something of a 'sandbox' role playing game, set in the fantasy world of Tamriel where earlier games in the series, including Morrowind and Daggerfall, were set. Bethesda Softworks' Elder Scrolls IV: Oblivion is, graphically and in terms of size and scope, one of the most ambitious pieces of gaming software ever released.