Instead, Steamforged has fully automated their behaviors. So you really never know exactly what’s waiting around the corner, in terms of both enemies and also exploring out the map.”Īdditionally, as players rescue various STARS members, those characters won’t just stand idly in the main hallway like they do in the video game. When you get there, you draw an exploration card, and then that populates the next few tiles you may have found. “In Resident Evil, you kind of have a very small starting area, and you have doors that lead off of that,” designer Sherwin Matthews told Polygon. But, instead of prescribed scenarios, players will be exploring a randomized version of the video game’s iconic mansion - sort of like a more thematic, more tactical version of the Avalon Hill classic Betrayal at House on the Hill. The Resident Evil board game will use the same sort of activation and combat mechanics as Resident Evil 2 and Resident Evil 3. The cooperative game will include both combat and exploration. Just as in the video game, in Resident Evil: The Board Game players will take on the role of members of the Special Tactics and Rescue Service (STARS) who wind up stranded in a mysterious mansion filled with deadly monsters.