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Dwarf fortress adventure mods

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3.3 Cursor movement, menu selection, and navigation.2.4.4 Unarmed combat and improvised weapons.Whereas in fortress mode you are in charge of a large group (7 or more) of people in real-time, restricted to a small parcel of land, in adventurer mode, you control a single character (or the party leader in 47.01) in a turn-based manner, roaming the entire world freely. Unlike fortress mode, Adventurer mode is a sort of advanced open world RPG version of Rogue or Nethack taking place in the same procedurally-generated worlds used for fortress mode. What ails the world, and go on quests to end those troubles (or get brutally murdered trying), and venture into the wilderness to find caves, shrines, lairs, abandoned towers, and other towns and settlements - you can even visit your previously abandoned/retired fortresses and take all the precious items you yourself once created. In Adventurer mode (also called 'Adventure mode' or simply 'Adventure') you create a single adventurer, be they dwarf, human, elf, goblin, or one of the varieties of animal people, who start out somewhere in one of your generated worlds. For a beginner tutorial, see Adventure mode quick start, or see Adventure mode quick reference to quickly look up key commands. This is a detailed reference guide for Adventurer Mode.